A Probably Stolen mods hub: Workshop categories and tag counts, the most subscribed mods, safe subscription habits, and where to start.
Probably Stolen Mods Guide: Steam Workshop Hub
Probably Stolen supports Steam Workshop mods, and the library is already large for a game this young. The Workshop has UI tweaks, quality-of-life tools, gameplay overhauls, translations, and utility mods. Some are cosmetic; some change the economy; a few change the game enough that they should be treated as a different experience.
This page is the hub. It covers the categories, the most subscribed mods, and the safety rules. For installation, see how to install mods. For troubleshooting, see mod compatibility.

Workshop categories
The Workshop's tag counts at the time of writing:
| Tag | Count | What it covers |
|---|---|---|
| mod | 68 | General mods |
| translation | 39 | Language packs |
| gameplay | 28 | Rules and content changes |
| ui | 19 | Interface changes |
| mono | 15 | Mono-based mods |
| utilities | 14 | Tools and helpers |
| chinese | 5 | Chinese-language mods |
| english | 4 | English-language mods |
| qol | 4 | Quality-of-life |
The counts overlap; a mod can be tagged gameplay, ui, and qol at once. Treat them as filters, not a partition.
The mono tag matters for compatibility. Mono mods depend on a specific loader/runtime, and a game patch can break them until the author updates. Check the last-updated date before subscribing to a Mono mod.
The most subscribed mods
| Mod | Creator | Category | What it does | Subs |
|---|---|---|---|---|
| Shutter Events | Student | UI | Shows the day's events on the shutter before opening | 84,739 |
| Appraisal Assistant | Yumizheng | UI | Helps with appraisal decisions | 115,954 |
| Client Demand Highlight | hollow | UI | Highlights what customers want | 104,140 |
| Item Details | Qianchuan | UI | Adds item information to the tooltip | 101,989 |
| Smart Inventory Arrange | PtitLardon | QoL | Sorts inventory automatically | 74,872 |
| Reputation Pop | Student | UI | Shows reputation changes as they happen | 64,974 |
| Bargain Panel On The Left | Smash | UI | Moves the bargain panel to the left | 42,737 |
| Pen's self-learning upgrade machine | Pen | Gameplay | Adds a machine that learns upgrades | 32,002 |
| Purchase Stay Counter | Student | UI | Tracks how long a customer stays | 28,193 |
| CorpPresence | Aamobe | Gameplay | Expands corporate presence in the station | 27,600 |
| Brewing Expansion | xuxu | Gameplay | Adds brewing content | 27,374 |
| Probably Multiplayer | Lemocuber | Gameplay | Multiplayer support | 22,839 |
| Lucky Perk Plus | sEwErManas | Gameplay | Adds luck-related perks | 18,057 |
| WaterTower | New Year | Utilities | Adds a water tower for bulk storage | 17,680 |
| Pen's Pipette | Pen | Gameplay | Adds a chemistry pipette tool | 16,340 |
Creator handles are romanised where the original is non-Latin. Subscription counts are a snapshot, not a ranking of quality.
Which mods are safe for a first run?
For a first run, stick to UI and quality-of-life mods:
- Shutter Events — useful information without changing the economy.
- Item Details — fewer appraisal surprises.
- Smart Inventory Arrange — less time sorting.
- Reputation Pop — clearer feedback on faction changes.
- Bargain Panel On The Left — a UI preference, not a balance change.
Avoid gameplay overhauls, multiplayer, and economy mods until you have finished a vanilla run. You cannot tell whether a balance change is good if you do not know the baseline.
Add one or two mods, play a session, then add more. A ten-mod batch makes it impossible to tell which mod caused a crash or a balance problem.
UI mods vs gameplay mods
UI mods change how information is displayed. They are usually the safest and the easiest to remove. Examples: Item Details, Reputation Pop, Shutter Events.
Gameplay mods change rules, add items, or alter the economy. They can conflict with each other and with patches. Examples: Brewing Expansion, CorpPresence, Lucky Perk Plus.
Utility mods add tools or storage. They often sit between UI and gameplay. Example: WaterTower.
Translation mods replace text. They can conflict with UI mods that add new text. See the translations guide.
Multiplayer and Mono
Probably Multiplayer is a gameplay mod that adds multiplayer support. It is not an official mode, and it may require all players to use the same mod version. Treat it as experimental.
Mono mods require the loader specified by the author. Do not install a Mono mod manually without reading its instructions. The compatibility guide covers the failure modes.
How to evaluate a mod
Before subscribing, check:
- Last updated. A mod that has not been updated since a major patch may be broken.
- Dependencies. Some mods require another mod or loader.
- Tag. UI and QoL are lower risk than gameplay overhauls.
- Description. Does it change the economy, save data, or only the interface?
- Comments. Look for crash reports, not just praise.
- Subscription count. Popular is not the same as compatible, but it is a signal that more players have tested it.
Mods and achievements
The sources used here do not document whether gameplay mods disable achievements. Assume that a mod changing the economy or adding content may affect achievement conditions. If you are hunting achievements, use UI-only mods or play vanilla.
FAQ
Does Probably Stolen have Steam Workshop? Yes. The Workshop is live, with mods, translations, UI, gameplay, and utility tags.
What is the most popular mod? Appraisal Assistant has the highest subscription count in the snapshot used here, followed by Client Demand Highlight and Item Details.
Are mods free? Workshop mods are free to subscribe to. The game itself is a paid Steam title.
Can mods break achievements? Not documented. Play vanilla for achievement runs if you want to be safe.
Community source: Steam Workshop for Probably Stolen ↗, Workshop tag counts and item pages (2026-11-02), and the Steam Community guide hub ↗. Store reference: Probably Stolen ↗.
Related
More Probably Stolen Guides
A practical Probably Stolen beginner guide: the first-hour loop, what to buy, how appraisal works, and how to keep rent paid without guessing.
The best starting perks in Probably Stolen, how negative perks buy positive ones, and starting builds for money, water, chemistry and hard mode.
Where to buy Probably Stolen chemical supplies, what the common and restricted packs contain, and how heavy metals, contamination and storage work.
A complete Probably Stolen chemistry guide: blender loss, heating plate temperatures, chem finisher contamination, purity tiers and machine module math.
Probably Stolen chemistry recipes with temperatures, yields, purity targets and machine notes for Dream Dust, Nightmare Dust, caffeine and Phanta.
How crime, suspicion, wanted bounties, security records, fixers, and raids work in Probably Stolen, plus how to keep contraband out of a search.
How Probably Stolen customers work: lower and upper level buyers, security, black market, haggling, special requests, and how to match stock to demand.
Probably Stolen difficulty explained: Price Gouge, Mark Up and Thin Margins modifiers, rent increases, permit costs, reputation multipliers and Endless Mode.
